Skip to main content

Interactive Object: Progress 1

 This week I worked on the code for this project and created the graphics for the top of the object. I am also planning the object's design, as I have decided to 3D print it.

I think I have settled on the size and style of the object, which is a simple circular container with a lid. What I am still stuck on for the object is how to incorporate a button. I kind of want to have an oversized spring-loaded button, but I'm not sure how to incorporate that into the object. It could either be in the centre of the object, or it could be below the neopixels on the lid.

Sketches for box size and style:


Here is the graphic I created for the words on the object:

The code for the light circling the object is working. I now need to figure out to get it working with a button. Based on what I have been reading it might be best for the button to change the 'state' of the neopixel, but I don't totally understand how to incorporate that with my current code. The reason I need the state to change is I want the colour of the circling light to change to match the stages of the graphic (see above). What complicates this is I also need the button to pause the light where it is first, then change states on a second push.

Here is a video of the light 'circling' the neopixel:

Here is the code I have right now, I have figured out that the for statement I was trying to make for the button isn't going to work. I was looking at this example from adafruit for a way to potentially do what I need to do.


I hope to get my code fully working, and my object 3D designed by the next class. For the proof of concept, I plan on printing the graphic and sodering the neopixel ring (when I get it) and likely using the kit button with it to show the concept.

Comments

Popular posts from this blog

Interactive Object Proposal

I want to create an object that is able to generate 6-word stories with the help of user interaction. It is based on a combination of a few ideas. Those machines in arcades with the circling lights that you need to press at the right time to get a lot of tickets. Combining this with ‘story’ creation is my way to make fun of AI-generated text, which I am not a fan of. The idea of the 6-word story comes from two things: Wired magazine, where people are prompted to create a new 6-word story each month, and an AU Arts class called Words at Work. We had a warm-up activity called Proverb where we stood in a circle and each said a word until someone declared that it was a proverb, then we wrote down the sentence and started again. Here is the arcade game I was talking about: The object will be a circular or square box with a 'spin-the-wheel' set up with words in a circle. The words will be chosen from the inner-most circle to the outer-most circle. Each layer of words will be part of ...

Milestone Project 1: Stupid Pet Trick

Over the past two weeks, I have been working towards creating a 'stupid pet trick' using relays to control a household electronic device. I chose to use a fan as the manipulated item because fans interact with the viewer both through motion and the creation of wind. When I heard the name of the project I immediately thought of optical illusions, as for the most part, they are just a 'stupid' visual trick. I had a collection of spinning optical illusions (meant for a spinning top) and I chose the best one and put it inside the fan. It became even more silly when I added a rainbow 'wig' and stem to the fan. I am using an ultrasonic sensor to turn on the fan, and after two seconds it turns back off. A light is on the other side of the motor relay, so the light can turn back on as the fan is slowing down, which is when the illusion looks the best. Here is a photo of my stupid pet trick: Here is a video of my stupid pet trick: Here are two photos of the circuit: Here...